Meta-Analyses
Interactive Learning Environments |
Li, Wang, He, Cheng, & Wang |
China |
How augmented reality affected academic achievement in K-12 education–a meta-analysis and thematic-analysis. |
2021 |
Augmented reality |
35 |
3,859 |
40 |
0.44 |
Education and Science |
Avci, Coklar, & istanbullu |
Turkey |
The effect of three dimensional virtual-environments and augmented reality applications on the learning environment: A meta-analysis study |
2019 |
Augmented reality |
24 |
0 |
24 |
0.39 |
Open Education Research |
Li, Wang, & Ren |
China |
Effects of virtual reality on students' academic achievements: Meta-analysis of 40 experiments and quasi-experiments. |
2019 |
Augmented reality |
40 |
0 |
40 |
0.56 |
Journal of Science Learning |
Yilmaz & Batdo |
Turkey |
Meta-Analysis of the Use of Augmented Reality Applications in Science Teaching. |
2021 |
Augmented reality |
24 |
0 |
24 |
0.60 |
Computers and Education |
Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis |
USA |
Effectiveness of Virtual Reality-Based Instruction on Students' Learning Outcomes in K-12 and Higher Education: A Meta-Analysis |
2014 |
Virtual reality based gaming |
69 |
8,432 |
69 |
0.47 |
Educational Research Review |
Villena-Taranilla, Tirado-Olivares, Cózar-Gutiérrez, & González-Calero |
Spain |
Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. |
2022 |
Virtual reality |
21 |
0 |
21 |
0.64 |
Chinese Data base |
Zhou & Li |
China |
Can virtual reality technology improve learning achievement? |
2016 |
Virtual Learning |
46 |
0 |
46 |
0.63 |
Journal |
Nie & Wan |
China |
Can augmented reality technology improve learning achievement? |
2021 |
Augmented reality |
40 |
0 |
40 |
0.57 |
Interactive Learning Environments |
Kalemkus & Kalemkus |
Turkey |
Effect of the use of augmented reality applications on academic achievement of student in science education: meta analysis review. |
2022 |
Augmented reality |
16 |
0 |
16 |
0.64 |
Interactive Learning Environments |
Yu |
China |
A meta-analysis of the effect of virtual reality technology use in education. |
2021 |
Virtual reality |
43 |
0 |
60 |
0.65 |
Journal of Computer Assisted Learning |
Cai, Pan, & Liu |
USA |
Augmented reality technology in language learning: A meta-analysis. |
2022 |
Virtual language on language |
21 |
0 |
21 |
0.93 |
Virtual Reality |
Garzon, Pavon, & Baldiris |
Columbia |
Systematic review and meta-analysis of augmented reality in educational settings |
2019 |
Augmented reality |
61 |
0 |
61 |
0.64 |
Open Education Research |
Baomi, Yubiao & Youqun |
Korea |
Research on the Impact of Virtual Reality Teaching on Students' Academic Performance: Based on a Meta-analysis of 40 Experiments and Quasi-Experiments. |
2019 |
Virtual reality |
40 |
0 |
40 |
0.56 |
Interactive Learning Environments |
Cao & Hsu |
China |
Systematic review and meta-analysis of the impact of virtual experiments on students' learning effectiveness. |
2022 |
Virtual reality |
62 |
0 |
62 |
0.48 |
XDIYIS |
Yong & Wan |
Korea |
Can augmented reality improve learning outcomes |
2018 |
Augmented reality |
40 |
0 |
40 |
0.64 |
Eurasian Journal of Educational Research |
Ozdemir, Sahin, Arcagok, & Demir |
Turkey |
The effect of augmented reality applications in the learning process: A meta-analysis study. |
2018 |
Augmented reality |
16 |
0 |
16 |
0.52 |
Education and Science |
Avci, Coklar, & istanbullu |
Turkey |
The effect of three dimensional virtual-environments and augmented reality applications on the learning environment: A meta-analysis study |
2019 |
3-D Virtual environments |
20 |
0 |
20 |
0.39 |
Open Education Research |
Ni & Hu |
China |
Does augmented reality improve learning achievements? A meta-analysis based on 35 studies from 2010 to 2018. |
2019 |
Augmented reality |
35 |
0 |
35 |
0.69 |
Participatory Educational Research |
Akgün |
Turkey |
|
2021 |
Virtual reality based technology |
31 |
0 |
31 |
0.53 |
BMC Medical Education |
Zhao, Xu, Jiang, & Dig |
China |
The effectiveness of virtual reality-based technology on anatomy teaching: A meta-analysis of randomized controlled studies |
2020 |
Virtual reality based technology |
15 |
0 |
15 |
0.53 |
TOTAL/AVERAGE |
699 |
12,291 |
721 |
0.57 |