Interactive video / multimedia
Overview
- Influence: Interactive video / multimedia
- Domain: Technology, School, and Out-of-School Strategies
- Sub-Domain: Technology
- Potential to Accelerate Student Achievement: Potential to accelerate
- Influence Definition: A digital video technology that allows students to review segments of a recording in a non-linear way, as many times as they wish. Interactive video has been linked to reduced cognitive overload, greater attention, and greater reflection.
Evidence
- Number of meta-analyses: 8
- Number of studies: 427
- Number of students: 4,800
- Number of effects: 3,987
- Effect size: 0.58
Meta-Analyses
Journal Title | Author | First Author's Country | Article Name | Year Published | Variable | Number of Studies | Number of Students | Number of Effects | Effect Size |
---|---|---|---|---|---|---|---|---|---|
Conference Paper | Clark & Angert | USA | A meta-analytic study of pictorial stimulus complexity | 1980 | Pictorial stimulus complexity | 23 | 4,800 | 1,000 | 0.65 |
Conference Paper | Angert & Clark | USA | Finding the Rose Among the Thorns: Some Thoughts on Integrating Media Research | 1982 | Media methods on achievement | 181 | 0 | 2,607 | 0.51 |
Machine-Mediated Learning | Fletcher | USA | The effectiveness and cost of interactive videodisc instruction | 1989 | Interactive video disk technology | 24 | 0 | 47 | 0.50 |
Journal of Computer-Based Instruction | McNeil & Nelson | USA | Meta-analysis of interactive video instruction: A 10 year review of achievement effects. | 1991 | Multimedia technologies | 63 | 0 | 100 | 0.53 |
Journal of Educational Multimedia and Hypermedia | Liao | Taiwan | Effects of hypermedia on students' achievement: a meta-analysis | 1999 | Hypermedia vs. traditional instruction | 46 | 0 | 143 | 0.41 |
Technology as a Support for Literacy Achievements for Children At Risk | van Daal & Sandvik | Norway | The effects of multimedia on early literacy development of children at risk: a meta-analysis | 2013 | Multimedia on early literacy | 35 | 0 | 35 | 0.66 |
Education Research Review | Thompson & von Gillern | USA | Video-game based insturction for vocabularly acquisition with English language learners: A Bayesian meta-analysis | 2020 | Video game for vocabulary acquisition | 20 | 0 | 20 | 0.70 |
Book | van Daal, Sandvik, & Ader | UK | A meta-analysis of multimedia applications: How effective are interventions with e-Books, computer- assisted instruction and TV/Video on literacy learning? | 2019 | Multimedia applications | 35 | 0 | 35 | 0.65 |
TOTAL/AVERAGE | 427 | 4,800 | 3,987 | 0.58 |
Confidence
The Confidence is the average of these four measures, each divided into five approximately equal groups and assigned a value from 1 to 5 based on the following criteria:
-
Number of Meta-analyses
- 1 = 1
- 2 = 2–3
- 3 = 4–6
- 4 = 7–9
- 5 = 10+
-
Number of Studies
- 1 = 1–10
- 2 = 11–50
- 3 = 51–200
- 4 = 201–400
- 5 = 400+
-
Number of Students
- 1 = 1–2,500
- 2 = 2,501–10,000
- 3 = 10,000–20,000
- 4 = 20,000–100,000
- 5 = 100,001+
-
Number of Effects
- 1 = 1–100
- 2 = 101–300
- 3 = 301–600
- 4 = 601–1,200
- 5 = 1,200+
Number of Meta-Analyses | Number of Studies | Number of Students | Number of Effects | Overall Confidence | |
---|---|---|---|---|---|
Confidence Factor | 4 | 5 | 2 | 5 | 4 |