Meta-Analyses
Journal of Educational Research |
Dekkers & Donatti |
Australia |
The integration of research studies on the use of simulation as an instructional strategy |
1981 |
Simulations and achievement |
93 |
0 |
93 |
0.33 |
Psychological Reports |
Remmer & Jernstedt |
|
Comparative effectiveness of simulation games in secondary and college level instruction: A meta-analysis. |
1982 |
Computer simulations |
21 |
0 |
21 |
0.20 |
Unpublished Thesis |
Szczurek |
USA |
Meta-analysis of simulation games effectiveness for cognitive learning |
1982 |
Simulation games |
58 |
0 |
58 |
0.33 |
Theory and Research in Social Education |
VanSickle |
USA |
A quantitative review of research on instructional simulation gaming: A twenty-year perspective |
1986 |
Instructional simulation gaming |
42 |
0 |
42 |
0.43 |
Unpublished Thesis |
Lee |
USA |
The effectiveness of computer-assisted instruction and computer programming in elementary and secondary mathematics: A meta-analysis. |
1990 |
Simulations on achievement |
19 |
0 |
34 |
0.28 |
Unpublished Thesis |
Armstrong |
USA |
Computer-Based Simulations in Learning Environments: A Meta-Analysis of Outcomes |
1991 |
Computers and simulations and games |
43 |
0 |
43 |
0.29 |
Conference Paper |
McKenna |
USA |
Animation, Simulation and Virtual Reality. |
1991 |
Simulations in economics |
26 |
0 |
118 |
0.38 |
International Journal of Instructional Media |
Lee |
USA |
Effectiveness of Computer-Based Instructional Simulation: A Meta-Analysis |
1999 |
Computer simulations |
19 |
0 |
19 |
0.40 |
Proceedings of the International Conference on Education, Psychology and Learning (ICEPL-2018) |
Alvarez-Montero |
Mexico |
The Instrumental Approach and Academic Achievement in Mathematics: A Systematic Review, Reliability Evaluation and Meta-analysis. |
2018 |
Instrumental approach |
21 |
0 |
21 |
0.26 |
Unpublished Thesis |
Osenbach |
USA |
Video Games in Education: A Meta-analysis |
2011 |
Video games |
23 |
6,139 |
31 |
0.48 |
Perspectives on Psychological Science |
Ferguson |
USA |
Do Angry Birds Make Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance |
2015 |
Video game exposure |
101 |
106,070 |
12 |
-0.01 |
Personnel Psychology |
Sitzmann & Ely |
USA |
A meta-analytic examination of the instructional effectiveness of computer-based simulation games. |
2011 |
Computer simulations |
65 |
4,518 |
68 |
0.30 |
British Journal of Educational Technology |
Chiu, Kao, & Reynolds |
Taiwan |
The relative effectiveness of digital game-based learning types in English as a foreign language setting: A meta-analysis |
2012 |
Digital games in ESL |
14 |
0 |
14 |
0.67 |
School Science and Mathematics |
Byun & Joung |
USA |
Digital game-based learning for K–12 mathematics education: A meta-analysis |
2017 |
Digital games in math |
17 |
0 |
17 |
0.37 |
JAMA |
Cook, Hatala, Brydges, Zendejas, Szostek, Wang, Erwin, & Hatala |
USA |
Technology-enhanced simulation for health professions education: a systematic review and meta-analysis |
2013 |
Design features in simulations |
289 |
1,762 |
289 |
0.12 |
Psychological Bulletin |
Sala, Tatlidil, & Gobet |
UK |
Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation |
2017 |
Video game skill and cognitive ability |
66 |
8,141 |
315 |
0.14 |
Psychological Bulletin |
Sala, Tatlidil, & Gobet |
UK |
Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation |
2017 |
Video game and non video game players |
63 |
3,286 |
359 |
0.33 |
Medication Education in Review |
Cheng, Eppich, Grant, Sherbino, Zendejas, & Cook |
Canada |
Debriefing for technology-enhanced simulation: a systematic review and meta-analysis |
2014 |
Debriefing after simulations |
177 |
11,511 |
177 |
-0.01 |
Annual Rev. of Psychology |
Wouter & van Oostendorp |
Netherlands |
Evaluation research: a methodological perspective. |
2013 |
Instructional support in game learning |
29 |
3,675 |
107 |
0.34 |
Korean Academic Society of Nursing Education |
Kim, Park, & Shin |
Korea |
Systematic review of Korean studies on simulation within nursing education. |
2016 |
Simulation based systems |
40 |
0 |
40 |
0.70 |
Review of Educational Research: SRI International |
Clark, Tanner-Smith, & Killingsworth |
Australia |
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis |
2016 |
Digital games in ESL |
57 |
0 |
209 |
0.33 |
Psychological Bulletin |
Bediou, Adams, Mayer, Tipton, Green, & Bavelier |
USA |
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. |
2017 |
Action video games |
116 |
0 |
309 |
0.55 |
Journal of Computer Assisted Learning |
Tokac, Novak, & Thompson |
|
Effects of game-based learning on students' mathematics achievement: A meta-analysis |
2016 |
Video games on math |
13 |
0 |
13 |
0.26 |
SRI International |
D'Angelo, Rutstein, Harris, Bernard, Borokhovski, & Haeterl |
|
Simulations for STEM learning: Systematic review and meta-analysis |
2013 |
Simulations in STEM |
40 |
0 |
36 |
0.67 |
|
Lee & Cho |
|
|
2016 |
Video games on math |
17 |
0 |
27 |
0.20 |
Journal of Educational Psychology |
Wouters, van Nimwegen, van der Spek, & van Oostendorp |
Netherlands |
A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games |
2013 |
Serious games on learning |
77 |
5,547 |
77 |
0.29 |
Computers & Education |
Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis |
USA |
Effectiveness of Virtual Reality-Based Instruction on Students' Learning Outcomes in K-12 and Higher Education: A Meta-Analysis |
2014 |
Virtual reality based gaming |
69 |
8,432 |
69 |
0.47 |
International Journal of Engineering, Science, and Mathematics |
Madu, Okwundu, Eze |
Nigeria |
Meta-analysis of research findings of research findings on effect of games on secondary school students' mathematics achievement in Nigeria. |
2016 |
Games in math |
26 |
0 |
26 |
0.48 |
Educational Research Review |
Bai, Hew, & Huang |
China |
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts |
2020 |
Gamification |
24 |
3,202 |
30 |
0.50 |
International Journal of Instruction |
Fadhli, Brick, Setyosari, Ulfa, & Kuswandi |
Indonesia |
A Meta-Analysis of Selected Studies on the Effectiveness of Gamification Method for Children. |
2019 |
Gamification |
6 |
0 |
6 |
1.01 |
Review of Educational Research |
Chernikova, Heitzmann, Stadler, Holzberger, Seidel & Fischer |
Germany |
Simulation-based learning in higher education: A meta-analysis. |
2020 |
Simulation based learning |
128 |
0 |
409 |
0.85 |
Unpublished Thesis |
Okeke |
USA |
The impact of digital games on high school students' academic achievement in mathematics education: A meta-analytic investigation |
2016 |
Games in math |
6 |
0 |
6 |
0.43 |
Computers in Human Behavior |
Lamb, Annetta, Firestone, & Etopio |
USA |
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. |
2018 |
Games and simulations |
46 |
0 |
46 |
0.67 |
Interactive Learning Environments |
Yildirim & Sen |
Turkey |
The effects of gamification on students' academic achievement: A meta-analysis study |
2019 |
Gamification |
40 |
0 |
45 |
0.38 |
Journal of Computer Assisted Learning |
Tsai & Tsai |
Taiwan |
A meta-analysis of research on digital game-based science learning |
2019 |
Gamification |
14 |
0 |
14 |
0.65 |
Open Education |
Duan |
China |
Effect of educational games on students' academic achievement: A meta-analysis of 48 Experimental and Quasi-experimental Studies. |
2017 |
Gamification |
48 |
0 |
48 |
0.56 |
TOTAL/AVERAGE |
1,953 |
162,283 |
3,248 |
0.41 |