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Version 1.1 – Updated August 2021

Gaming / simulations

Overview

  • Influence: Gaming / simulations
  • Domain: Technology, School, and Out-of-School Strategies
  • Sub-Domain: Technology
  • Potential to Accelerate Student Achievement: Potential to accelerate
  • Influence Definition: The use of games or simulations to augment or replace traditional teaching.

Evidence

  • Number of meta-analyses: 36
  • Number of studies: 1,953
  • Number of students: 162,283
  • Number of effects: 3,248
  • Effect size: 0.41

Meta-Analyses

Meta-Analyses
Journal Title Author First Author's Country Article Name Year Published Variable Number of Studies Number of Students Number of Effects Effect Size
Journal of Educational Research Dekkers & Donatti Australia The integration of research studies on the use of simulation as an instructional strategy 1981 Simulations and achievement 93 0 93 0.33
Psychological Reports Remmer & Jernstedt Comparative effectiveness of simulation games in secondary and college level instruction: A meta-analysis. 1982 Computer simulations 21 0 21 0.20
Unpublished Thesis Szczurek USA Meta-analysis of simulation games effectiveness for cognitive learning 1982 Simulation games 58 0 58 0.33
Theory and Research in Social Education VanSickle USA A quantitative review of research on instructional simulation gaming: A twenty-year perspective 1986 Instructional simulation gaming 42 0 42 0.43
Unpublished Thesis Lee USA The effectiveness of computer-assisted instruction and computer programming in elementary and secondary mathematics: A meta-analysis. 1990 Simulations on achievement 19 0 34 0.28
Unpublished Thesis Armstrong USA Computer-Based Simulations in Learning Environments: A Meta-Analysis of Outcomes 1991 Computers and simulations and games 43 0 43 0.29
Conference Paper McKenna USA Animation, Simulation and Virtual Reality. 1991 Simulations in economics 26 0 118 0.38
International Journal of Instructional Media Lee USA Effectiveness of Computer-Based Instructional Simulation: A Meta-Analysis 1999 Computer simulations 19 0 19 0.40
Proceedings of the International Conference on Education, Psychology and Learning (ICEPL-2018) Alvarez-Montero Mexico The Instrumental Approach and Academic Achievement in Mathematics: A Systematic Review, Reliability Evaluation and Meta-analysis. 2018 Instrumental approach 21 0 21 0.26
Unpublished Thesis Osenbach USA Video Games in Education: A Meta-analysis 2011 Video games 23 6,139 31 0.48
Perspectives on Psychological Science Ferguson USA Do Angry Birds Make Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance 2015 Video game exposure 101 106,070 12 -0.01
Personnel Psychology Sitzmann & Ely USA A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011 Computer simulations 65 4,518 68 0.30
British Journal of Educational Technology Chiu, Kao, & Reynolds Taiwan The relative effectiveness of digital game-based learning types in English as a foreign language setting: A meta-analysis 2012 Digital games in ESL 14 0 14 0.67
School Science and Mathematics Byun & Joung USA Digital game-based learning for K–12 mathematics education: A meta-analysis 2017 Digital games in math 17 0 17 0.37
JAMA Cook, Hatala, Brydges, Zendejas, Szostek, Wang, Erwin, & Hatala USA Technology-enhanced simulation for health professions education: a systematic review and meta-analysis 2013 Design features in simulations 289 1,762 289 0.12
Psychological Bulletin Sala, Tatlidil, & Gobet UK Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation 2017 Video game skill and cognitive ability 66 8,141 315 0.14
Psychological Bulletin Sala, Tatlidil, & Gobet UK Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation 2017 Video game and non video game players 63 3,286 359 0.33
Medication Education in Review Cheng, Eppich, Grant, Sherbino, Zendejas, & Cook Canada Debriefing for technology-enhanced simulation: a systematic review and meta-analysis 2014 Debriefing after simulations 177 11,511 177 -0.01
Annual Rev. of Psychology Wouter & van Oostendorp Netherlands Evaluation research: a methodological perspective. 2013 Instructional support in game learning 29 3,675 107 0.34
Korean Academic Society of Nursing Education Kim, Park, & Shin Korea Systematic review of Korean studies on simulation within nursing education. 2016 Simulation based systems 40 0 40 0.70
Review of Educational Research: SRI International Clark, Tanner-Smith, & Killingsworth Australia Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis 2016 Digital games in ESL 57 0 209 0.33
Psychological Bulletin Bediou, Adams, Mayer, Tipton, Green, & Bavelier USA Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. 2017 Action video games 116 0 309 0.55
Journal of Computer Assisted Learning Tokac, Novak, & Thompson Effects of game-based learning on students' mathematics achievement: A meta-analysis 2016 Video games on math 13 0 13 0.26
SRI International D'Angelo, Rutstein, Harris, Bernard, Borokhovski, & Haeterl Simulations for STEM learning: Systematic review and meta-analysis 2013 Simulations in STEM 40 0 36 0.67
Lee & Cho 2016 Video games on math 17 0 27 0.20
Journal of Educational Psychology Wouters, van Nimwegen, van der Spek, & van Oostendorp Netherlands A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games 2013 Serious games on learning 77 5,547 77 0.29
Computers & Education Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis USA Effectiveness of Virtual Reality-Based Instruction on Students' Learning Outcomes in K-12 and Higher Education: A Meta-Analysis 2014 Virtual reality based gaming 69 8,432 69 0.47
International Journal of Engineering, Science, and Mathematics Madu, Okwundu, Eze Nigeria Meta-analysis of research findings of research findings on effect of games on secondary school students' mathematics achievement in Nigeria. 2016 Games in math 26 0 26 0.48
Educational Research Review Bai, Hew, & Huang China Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts 2020 Gamification 24 3,202 30 0.50
International Journal of Instruction Fadhli, Brick, Setyosari, Ulfa, & Kuswandi Indonesia A Meta-Analysis of Selected Studies on the Effectiveness of Gamification Method for Children. 2019 Gamification 6 0 6 1.01
Review of Educational Research Chernikova, Heitzmann, Stadler, Holzberger, Seidel & Fischer Germany Simulation-based learning in higher education: A meta-analysis. 2020 Simulation based learning 128 0 409 0.85
Unpublished Thesis Okeke USA The impact of digital games on high school students' academic achievement in mathematics education: A meta-analytic investigation 2016 Games in math 6 0 6 0.43
Computers in Human Behavior Lamb, Annetta, Firestone, & Etopio USA A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. 2018 Games and simulations 46 0 46 0.67
Interactive Learning Environments Yildirim & Sen Turkey The effects of gamification on students' academic achievement: A meta-analysis study 2019 Gamification 40 0 45 0.38
Journal of Computer Assisted Learning Tsai & Tsai Taiwan A meta-analysis of research on digital game-based science learning 2019 Gamification 14 0 14 0.65
Open Education Duan China Effect of educational games on students' academic achievement: A meta-analysis of 48 Experimental and Quasi-experimental Studies. 2017 Gamification 48 0 48 0.56
TOTAL/AVERAGE 1,953 162,283 3,248 0.41

Confidence

The Confidence is the average of these four measures, each divided into five approximately equal groups and assigned a value from 1 to 5 based on the following criteria:

  • Number of Meta-analyses
    • 1 = 1
    • 2 = 2–3
    • 3 = 4–6
    • 4 = 7–9
    • 5 = 10+
  • Number of Studies
    • 1 = 1–10
    • 2 = 11–50
    • 3 = 51–200
    • 4 = 201–400
    • 5 = 400+
  • Number of Students
    • 1 = 1–2,500
    • 2 = 2,501–10,000
    • 3 = 10,000–20,000
    • 4 = 20,000–100,000
    • 5 = 100,001+
  • Number of Effects
    • 1 = 1–100
    • 2 = 101–300
    • 3 = 301–600
    • 4 = 601–1,200
    • 5 = 1,200+
Confidences
Number of Meta-Analyses Number of Studies Number of Students Number of Effects Overall Confidence
Confidence Factor 5 5 5 5 5
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