Meta-Analyses
JAMA - Journal of the American Medical Association |
Cook, Hatala, Brydges, Zendejas, Szostek, Wang, Erwin, & Hatala |
USA |
Technology-enhanced simulation for health professions education: a systematic review and meta-analysis |
2011 |
Design features in simulations |
289 |
1,762 |
289 |
0.12 |
Medication Education in Review |
Cheng, Eppich, Grant, Sherbino, Zendejas, & Cook |
Canada |
Debriefing for technology-enhanced simulation: a systematic review and meta-analysis |
2014 |
Debriefing after simulations |
177 |
11,511 |
177 |
-0.01 |
Computers & Education |
Wouter & van Oostendorp |
Netherlands |
A meta-analytic review of the role of instructional support in game-based learning. |
2013 |
Instructional support in game learning |
29 |
3,675 |
107 |
0.34 |
Journal of Educational Psychology |
Wouters, van Nimwegen, van der Spek, & van Oostendorp |
Netherlands |
A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games |
2013 |
Serious games on learning |
77 |
5,547 |
77 |
0.29 |
Educational Research Review |
Bai, Hew, & Huang |
China |
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts |
2020 |
Gamification |
24 |
3,202 |
30 |
0.50 |
International Journal of Instruction |
Fadhli, Brick, Setyosari, Ulfa, & Kuswandi |
Indonesia |
A Meta-Analysis of Selected Studies on the Effectiveness of Gamification Method for Children. |
2020 |
Gamification |
6 |
0 |
6 |
1.01 |
Computers in Human Behavior |
Lamb, Annetta, Firestone, & Etopio |
USA |
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. |
2018 |
Games and simulations |
46 |
0 |
46 |
0.67 |
Open Education Journal |
Duan |
China |
Effect of educational games on students' academic achievement: A meta-analysis of 48 Experimental and Quasi-experimental Studies. |
2017 |
Gamification |
48 |
0 |
48 |
0.56 |
Education Journal |
Kao |
Taiwan |
The effects of digital game-based learning task in English as a foreign language contexts: A meta-analysis. |
2014 |
Digital gaming in EFL |
25 |
0 |
25 |
0.70 |
JMIR serious games |
Vermeir, White, Johnson, Crombz, & Van Ryckeghem |
Australia |
The effects of gamification on computerized cognitive training: systematic review and meta-analysis. |
2020 |
Gaming |
9 |
759 |
9 |
0.27 |
Journal of Research on Technology in Education |
Talan, Dogan, & Batdi |
Turkey |
Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis. |
2020 |
Gaming |
154 |
12,800 |
180 |
0.70 |
Technology, Knowledge and Learning |
Karakoç, Eryilmaz, Özpolat, & Yildirim |
Turkey |
The effect of game-based learning on student achievement: A meta-analysis study |
2020 |
Game-based learning |
38 |
2,494 |
38 |
1.70 |
Research Square |
Yu |
China |
A meta-analysis of the effect of Kahoot! on academic achievements and student performance. |
2021 |
Kahoot on achievement |
24 |
0 |
24 |
0.65 |
Journal of Educational Computing Research |
Mao, Cui, Chiu, & Lei |
China |
Effects of Game-Based Learning on Students' Critical Thinking: A Meta-Analysis |
2021 |
Games on critical thinking |
20 |
1,947 |
21 |
0.86 |
Educational Psychology Review |
Sailer & Homner |
Denmark |
The gamification of learning: A meta-analysis. |
2020 |
Gamification |
19 |
1,686 |
19 |
0.49 |
Educational Technology Research and Development |
Huang, Ritzhaupt, Sommer, Zhu, Stephen, Valle, Hampton, & Li |
USA |
The impact of gamification in educational settings on student learning outcomes: A meta-analysis. |
2020 |
Gamification |
30 |
3,083 |
30 |
0.46 |
Open Education Research |
Xiaoling, Lingxail, Dan, & Bol |
China |
A systematic review and meta-analysis of the effectiveness of gamification in teaching. |
2021 |
Gaming |
27 |
2,020 |
27 |
0.69 |
Open Education Research |
Hu, Zhao, Li, & Fan |
China |
A systematic review and meta-analysis of the effectiveness of gamified teaching. |
2021 |
Gamification |
27 |
1,051 |
27 |
0.69 |
Research in Developmental Disabilities |
Ren, Wu, Cui, Zhao, & Bi |
China |
Effectiveness of digital game-based trainings in children with neurodevelopmental disorders: A meta-analysis. |
2023 |
Gaming with neurodiverse students |
29 |
1,535 |
29 |
0.36 |
Open Education Research |
Chunyu |
China |
Research on the impact of educational games on students' academic achievement. |
2017 |
Gaming |
48 |
5,275 |
48 |
0.56 |
Conference paper |
Rahimi & Becker |
USA |
The Effectiveness of Digital Games on Problem-Solving Skills in Elementary and Secondary Education: A Meta-Analysis |
2018 |
Gaming on problem solving skills |
11 |
0 |
11 |
0.54 |
Report |
Hu |
China |
Does playful learning work? Evidence from Chinese meta-analysis |
2022 |
Gaming |
19 |
2,000 |
48 |
1.16 |
Educational Technology Research and Development |
Chen, Shih, & Law |
Taiwan |
The effects of competition in digital game-based learning (DGBL): A meta-analysis |
2020 |
Games on competitiveness on achievement |
25 |
2,710 |
25 |
0.39 |
TOTAL/AVERAGE |
1,201 |
63,057 |
1,341 |
0.60 |